VEX Skyrise Field
The game for the 2014-2015 competition year is VEX Skyrise, an exciting, fast-paced game with robots trying to score in a variety of ways.
The object of the game is to attain a higher score than the opposing Alliance by Scoring your colored Cubes in Floor Goals, on Posts or on your Skyrise, by Owning Posts, and by Building your Skyrise Sections.
There are a total of forty-four (44) Cubes, twenty-two (22) red and twenty-two (22) blue, and fourteen (14) Skyrise Sections available Scoring Objects in the game. Most Scoring Objects begin in designated locations on the field, while some are available to be entered into the field during to the Match.
Each Robot (smaller than 18”x18”x18” to start) begins a match on one of their Alliance Starting Tiles. There are ten (10) Posts and four (4) Floor Goals that Robots can Score Objects onto. The Alliance with the topmost Cube on a Post Owns the Post. Alliances also earn points for Building Skyrises on their Skyrise Base out of Skyrise Sections, and Scoring Cubes on Skyrises. A bonus is awarded to the Alliance that has the most total points at the end of the Autonomous Period.
VEX SKYRISE OFFICIAL QUESTIONS AND ANSWERS
The VRC Game Design Committee maintains an official game Q&A forum on the VEX forum. The Q&A Forum is the ONLY official source for questions about game rules.
Before posting a question on the official Q&A forum, please read the Q&A Usage Guidelines.
VEX SKYRISE DOCUMENTS AND DOWNLOADS
VEX TOSS UP TOURNAMENTS AND WORLD CHAMPIONSHIP QUALIFYING
VEX Skyrise Documents & Downloads
- VEX Skyrise Game Manual (Last Updated: 4/25/2014)
- VEX Skyrise - Appendix A (Field Drawings, Specifications & BOM) (Last Updated: 4/25/2014)
- VEX Skyrise - Appendix B (Robot Skills Challenge) (Last Updated: 4/25/2014)
- VEX Skyrise - Appendix C (Programming Skills Challenge) (Last Updated: 4/25/2014)